Yooka-Laylee update reveals screens, story, and Dr. Quack
Playtonic says the Toybox demo is coming to backers in July.
It was just over a year ago that the Banjo-Kazooie-inspired Yooka-Laylee walked away with more than £2 million ($2.9 million) on Kickstarter, an especially remarkable achievement given that its goal was £175,000 ($254,000). Things have been pretty quiet since then, but developer Playtonic Games revealed today that the studio has tripled in size over the past year, relocated, and "quietly slaved away on what would become the final form of Yooka-Laylee."
“Yooka and Laylee’s adventure will take them deep inside the work halls of a baneful business, as the buddy-duo seek out the magical Pagies required to explore the mysterious Grand Tomes,” the update explains. “The dexterous pair will seek to unlock the ancient secrets of these bewitching books, as they battle to thwart corporate creep Capital B and his devious scheme to absorb all of the world’s literature… and convert them into pure profit.”
The update includes a couple of new screens, introduces a pair of new characters—the “ruthless, exosuit-wearing fowl” known as Dr. Quack, and his former prodigy, the upstanding, multi-limbed Dr. Puzz—and reveals more about the game's many collectibles. There's also confirmation that the Toybox, “a self-contained, spoiler-free sandbox” demo, will be released in July to appropriately-tiered Kickstarter backers, and that it's taken longer than expected because it has grown into “a much more significant chunk of playable content” than had originally been planned.
There's no release date yet, although Playtonic said it's “working towards the same release window penned last year.” More information will be coming over the next few weeks, and Yooka-Laylee will also be making an appearance at E3 in June.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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