Watch the PC Gamer PAX panel featuring Minecraft, DayZ, The Walking Dead, Bastion, and XCOM: Enemy Unknown
It took us a while to figure out what sort of panel we wanted to put on at PAX. We knew we wanted to do more than a live version of our podcast (we do that every week )! We settled on storytelling as a topic because it's a particularly interesting moment in gaming for stories and storytellers. BioWare released the first fully-voiced MMO, and it responded to fan feedback about Mass Effect 3 . "Choice" as a concept is leaking into every genre it can. Story generators like DayZ are innovating with systems rather than scriptwriting. But wait—conventional storytellers like Telltale are finding novel ways of humanizing characters.
To solve all of these creative quagmires in a mere hour, we called in some developers:
Sean Vanaman - Creative Lead, The Walking Dead
Jake Solomon - Lead Designer, XCOM: Enemy Unknown
Greg Kasavin - Creative Director, Supergiant Games
Markus "Notch" Persson - Creator, Minecraft, Founder of Mojang
Dean "Rocket" Hall - Creator, DayZ
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http://youtu.be/Qkr_xYRG6bo
Watch the full hour conversation above. Thanks to everyone who came, and to our gallery of sages. Here are more photos from the panel , too.
Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.