Watch Dogs patch due "in the coming days", brings performance improvements

Flagrantly disregarding reality, Ubisoft list this picture as a "screenshot".

Flagrantly disregarding reality, Ubisoft list this picture as a "screenshot".

Watch Dogs... something, something... hacking... er... patching into the mainframe? Nope, that's all I've got. I tried to work out a joke that would tie Watch Dogs' upcoming update into the game's overall theme, but the end result was a mere shade of its initially promised glory. Ah well, at least it will serve as a reminder of how damaging it can be to raise people's expectations.

Wait, what were we talking about? Oh yes, Watch Dogs has a patch on the way. It'll fix several bugs and crashes, and is promising to bring "several performance improvements" to PC.

"For PC, the patch will be available in the coming days," writes Ubisoft's forum manager in a thread posted last night. As yet, the patch isn't live. Expect it to arrive... soon? Yes, soon.

One thing the update doesn't target are the game's graphics settings. Visual effects like bloom and depth-of-field were discovered hidden in the Watch Dogs' files, and can be enabled through the use of a mod . For whatever reason, Ubisoft are currently choosing to keep them disabled by default. I say "for whatever reason," because, so far, Ubisoft haven't responded to our requests for more information about the situation.

Find the full patch notes below...

MAJOR GAME FIXES

  • Automatically reconstructed corrupted save files which prevented loading to go further than 90%. Some collectibles may remain unrecoverable.

  • Fixed the issue preventing players from using hacks in game.

GAMEPLAY FIXES

  • Fixed several mission-breaking bugs.

  • Fixed minor mission and item-related issues.

  • Fixed the issue that caused the empty weapon-wheel.

MULTIPLAYER FIXES

  • Fixed several minor respawn issues.

  • Fixed some connection and session joining issues.

PC SPECIFIC FIXES

  • Fixed graphical glitches on Low & Medium settings.

  • Fixed some crashes on SLI configurations.

  • Implemented several performance improvements.

  • Implemented a few control improvements.

  • Fixed issues causing infinite messaging and timing-out when trying to access the Online Shop from the Extras Menu while Uplay is set to Offline mode.

  • Fixed issues connecting to a Multiplayer game.

  • Implemented several mouse modifications.

  • Fixed “Drinking Game” control issue where wrong information was displayed when played with a gamepad.

  • Fixed “Chess Game” control issue.

  • Fixed bug where the invasion setting was never saved.

  • Fixed graphical issues during cut scenes and cinematics.

  • Fixed several graphical and texture bugs.

  • Removed Vista OS check to prevent false positives.

  • Added game version in main menu.

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Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.