Veteran superhero modder brings Ghost Rider to GTA 5
Also, mods add a new set of fusion weapons for Fallout 4 and a less intrusive HUD for No Man's Sky.
This week on the Mod Roundup, drive around Los Santos—including up the sides of buildings—as Ghost Rider, in a GTA 5 mod that also gives you lots of new fire-based attacks and abilities. Also, a new type of moddable weapon, the beautiful and deadly Fusion Gun, comes to Fallout 4. And, enjoy a smaller, more eye-pleasing PC-specific HUD with a mod for No Man's Sky.
These are the most promising mods we've seen this week.
Ghost Rider, for GTA 5
Veteran modder and scripter JulioNIB delights in letting us play GTA games as superheroes. And, while I was never into Ghost Rider comics, and I definitely wasn't into the Ghost Rider movies, I can certainly see the appeal of driving a motorcycle up the side of a building while leaving a flame trail behind. The mod also provides flaming bullets for your guns, an attack with a flaming chain, and plenty of other fire-based abilities. All of which, I assume, you will only use on bad guys. Right? Right.
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Fusion Gun, for Fallout 4
Got a few too many fusion cores lying around? You can now use them to craft ammo for this new weapon, which is really a new set of weapons. The Fusion Gun first comes into your possession as a pistol, but once you've got it you can craft it into any type of weapon you want, from a sniper rifle to shotgun to assault rifle. The trailer above shows its many looks and uses.
Minihud, for No Man's Sky
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I know there's a need for a super-sized HUD when you're kicking back on the couch playing games, several feet from your TV, but for PC players, who are close enough to their screens to have to turn their heads when they sneeze, we just don't need giant HUD elements. This mod shrinks your HUD down, giving you more space on your screen for gawping at the lovely sights.
Looking for more mods? Try our list of the best mods for No Man's Sky and the best mods for GTA 5.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.
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