Vampire: The Masquerade - Bloodhunt system requirements

A mohawked vampire leaps through the air while under fire from a rooftop
(Image credit: Sharkmob)

The Vampire: The Masquerade - Bloodhunt system requirements have been updated once again. It still feels odd to type the words "battle royale" and "World of Darkness" in the same sentence but here I am and that's what I'm doing. Vampire: The Masquerade - Bloodhunt is a battle royale set in White Wolf's gothic-punk World of Darkness setting, due September 7 from developer Sharkmob.

You can see the original requirements on the Wayback Machine, and revised requirements were published after the closed alpha test. Now they've been revised again, so these are the latest specs direct from Bloodhunt's Steam page. The minimum RAM has dropped from 16 GB to 8 GB and other requirements have fallen as well. As you'd expect with a free-to-play game where you want as many people as possible to be able to play, Sharkmob are pushing Bloodhunt's requirements as low as possible.

Vampire: The Masquerade - Bloodhunt minimum system requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel i5-7400 / AMD Ryzen 1300X or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 970/Radeon RX 580 or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: HDD
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: i7-8700K / Ryzen 5 3600X or better
  • Memory: 16 GB RAM
  • Graphics:  Nvidia GTX 1080 / Radeon RX Vega 64 or better
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: SSD Strongly Recommended

Vampire: The Masquerade - Bloodhunt will be out on Steam on September 7. Sharkmob has said it will feature "no pay-to-win or similar mechanics" and that it's being made with a "player focused mentality."

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.