Unpacking is a zen puzzle game about neatly filling your home
Empty some boxes and unwind.
The only good bit of the nightmarish process of moving house is unpacking everything once you get to your new home. It's just bricks and mortar when you arrive, but then you get to fill it with all your stuff, from mundane pots and pans to treasured trinkets. Unpacking is attempting to capture that oddly satisfying experience, wrapping it up in a zen puzzle game with an endearing aesthetic.
It seems pretty straightforward—you've got boxes full of your stuff and a room waiting to be neatly filled. Grab items out of the box, put them in the correct place (there's apparently more than one correct place, as it's pretty subjective), tweak them as much as you want and then you pick up the next one.
There are gifs. Lots of gifs.
This is Unpacking, a zen puzzle game by @Wrenegadey and @ironicaccount about pulling possessions out of boxes and finding ways to fit them into a new living space. Follow for updates, art and strangely satisfying gifs! pic.twitter.com/a6mQMmqohIAugust 21, 2018
Microwave update pic.twitter.com/Arg70DX3VEApril 4, 2019
Good news! You can do this now. #screenshotsaturday pic.twitter.com/RnBtJic37jMarch 16, 2019
while @Wrenegadey is doing all the pixel art, I sometimes get to amuse myself by previsualising 2D/3D mockups, like this rough box opening / removal animation #indiedev #screenshotSaturday #madeWithUnity pic.twitter.com/3Gj5ORfhJtJuly 21, 2018
Boxes vanishing into another dimension! Now that would be very handy. But where are they going? Is there a cosmic landfill? Regardless, I could watch them blink away, and the microwave gently being placed on the shelf, forever.
Unpacking's website is still being put together, so for updates, gifs and screenshots, hop over to Twitter.
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Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.