Unity of Command 2 will be out in November, beta signups are open
The closed beta is expected to start in a couple of weeks, and will require some serious commitment from testers.
Unity of Command 2 was announced earlier this year as a dramatically updated sequel to the outstanding 2012 strategy wargame Unity of Command. It pits the Axis and Allies against one another in Europe through the years 1942-45, with a new 3D engine that promises to give the battlefield a far more detailed and dynamic look. New systems, including HQ locations and bonus objectives, promise to add further depth to the experience.
Developer 2x2 Games said today Unity of Command 2 is now in the final stages of development, which means two things: One, that it will be out in November, and two, that a closed beta test will kick off later this month. The beta will include the scenario editor and support for hotseat multiplayer (but not online multi), and will be available through the Steam version of the game—Mac and non-Steam releases are planned, but aren't currently set for testing.
Everybody is welcome to apply, and participants will be chosen at random: 2x2 said the application questionnaire is in place mainly to weed out trolls. But it was also very clear that the test isn't just a free-to-play weekend.
"Before applying, please consider whether you have enough free time during the first week of the test. You will be needing several hours to familiarize yourself with the game, playtest, and then provide feedback and comment," the studio said. "We need all of this (including feedback) to happen during the first week of the test, otherwise it's of limited usefulness to the project."
A solid release date for Unity of Command 2 will be announced soon. For now, you can apply for the closed beta test here, and tack it onto your wishlist on Steam.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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