Unexplored 2, the procedurally-generated open world roguelike, is now taking beta signups
The first beta test begins later this week.
The original Unexplored, released in 2017, was something of a technological proof-of-concept: It's a fairly conventional roguelike that employs subtle procedural generation to elevate its 20-floor Dungeons of Doom to something that feels more handcrafted than most comparable games. Wes described it as "quietly revolutionary" when he selected it as his "Personal Pick" in our 2017 Game of the Year awards.
"Floors aren't randomly generated independently, but are generated intelligently, with knowledge of one another, and with flavor text that tells a story about past adventurers and your own future obstacles," he wrote. "Foreshadowing! And it's not just hinty stuff. There are real characters in the lore, too, and they'll talk about bosses you'll encounter in the dungeon."
The sequel, Unexplored 2: The Wayfarer's Legacy, builds upon that technology, but trades the confines of the Dungeons of Doom for big, open spaces, and "a much richer, more immersive, and even more expansive experience," the Steam listing says. "We want players to escape into a world that has a real sense of exploration and wonder, with captivating stories and adventures unique to every different hero."
It'll be quite awhile yet before we're able to see if the developers achieve that lofty goal—it's not expected to be out until 2021—but you'll soon have an opportunity to see how work is progressing by way of a beta test that will begin on November 11. If you're interested in taking part, just give 'em your name and email address at bigsugar.com, and then cross your fingers and wait. There will be a limited number of keys given out for this beta, but the developers plan follow-up beta tests, so hopefully everyone who's interested will get a chance to try the game ahead of release.
We had a chance to get a look at Unexplored 2 in 2019, and even at that pre-release point it seemed very promising. "It's an ambitiously open design for a roguelike, especially for a small team of five core developers, including a dedicated artist and a dedicated musician," Wes wrote. "On top of the code that came over from the first Unexplored, there's quite a bit more that's new. Combat is completely overhauled, there's a day/night system, you can hunt and will need food to survive. Characters will have 'backgrounds' that determine some of their skills and interactions."
The Unexplored 2 beta test will take place on the Epic Games Store, and is scheduled to run for two weeks.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.