Unavowed's first teaser sheds light on a supernatural adventure from Wadjet Eye
The point-and-click tale of resistance against demonic infestation is coming next year.
When I got the email about the first teaser for Unavowed, I thought to myself, boy, that sounds awfully familiar. So I looked back a bit, and sure enough, there it was: The March 2016 announcement of a new supernatural adventure game coming from indie publisher Wadjet Eye, about a centuries-old squad of supernaturals that quietly protects humanity from the demonic presence lurking in the shadows.
Naturally, the tale begins at a moment of crisis: "New blood is required to protect the mundane world from a threat stronger than any these crime-fighters have faced." That new blood would be you, freshly rescued from a demonic possession that left you stripped of your old life, but with new purpose and possibilities laid open before you.
Unavowed is inspired by "story-heavy RPGs" (the Dragon Age series is cited as one particular influence, and in fact former Dragon Age writer Jennifer Hepler is the story co-designer) and represents an "ambitious evolution" of the point-and-click games Wadjet Eye is known for, including Gemini Rue, Primordia, Resonance, and Technobablyon. The player's selected gender and background will influence the storyline, while the composition of the supporting party will change the solutions to puzzles.
The Unavowed lineup looks like a mashup of Resonance and the Blackwell games, and even though the trailer doesn't exactly scream "dark and gritty," I fully expect that there will be some moments of just that sort: Wadjet Eye's games may look like King's Quest, but they have a habit of going all Manhunter: New York when you least expect it.
Unavowed is currently slated to come out sometime in 2018. Here are some screens to keep you warm while you wait.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.