Paradox Interactive
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Cities: Skylines 2 is making an important change to how public transportation works
By Christopher Livingston published
news Population milestones determined when you unlocked services in the original game, but the sequel will be different.
Cities: Skylines 2 has no cap on the number of people it can track, and it's basically the Matrix
By Harvey Randall published
News The only real limit will be down to your hardware.
Cities: Skylines 2's simulation is so realistic that all the young people are broke
By Christopher Livingston published
News Money will be one element of AI pathfinding—and just like in real life, younger people won't have much of it.
Cities: Skylines 2's cool new road tools are already making me think my city won't be a traffic-filled hellscape
By Christopher Livingston published
news My nemesis—traffic—may finally be easier to defeat in Cities: Skylines 2.
Nurture tiny sociopaths in Crusader Kings 3's next event pack this August
By Fraser Brown published
News Grow your heir.
Paradox is publishing a Star Trek grand strategy game and I am vibrating with anticipation
By Fraser Brown published
News Please don't suck, please don't suck, please don't suck.
Become a hotel tycoon in Cities: Skylines' final expansion
By Christopher Livingston published
news The Hotels & Retreats expansion, out today, lets you build and manage a hotel chain.
Prison Architect's final update gives the first glimpse of a 3D sequel
By Rich Stanton published
news The game came out in 2012.
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