GDC 2018
Latest about GDC 2018
Fortnite Battle Royale was developed in just two months, wasn't originally free-to-play
By James Davenport published
news The arena FPS experts from the Unreal Tournament team were moved over to handle the bulk of the work.
Epic shows off digital Andy Serkis and real-time ray traced Star Wars at GDC
By Andy Chalk published
news Some cool things happened during today's 'State of Unreal' presentation.
Yoko Taro explains how a Coca Cola ad inspired Nier: Automata
By Wes Fenlon published
News "I wanted them to realize that the person they're directing hatred towards is also, just like themselves, a gamer."
I tracked a player's footprints in 400-player battle royale game Mavericks: Proving Grounds
By Christopher Livingston published
hands-on Muddy footprints and flattened foliage can give players stealthy ways to shadow their foes.
Enemies in Spec Ops: The Line never actually throw grenades, and other game design secrets
By Wes Fenlon published
GDC 2018 Find out why you can survive bullets in BioShock that should kill you.
The NPCs in Assassin's Creed: Origins are more goal-orientated than most of us will ever be
By Tim Clark published
pyramid schemes Programmer explains how AI goals helped Ubisoft Montreal stop making annoying escort missions.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.