Tom Francis
Latest articles by Tom Francis
The Elder Scrolls V: Skyrim review
By Tom Francis last updated
Coldworld A vast and gorgeous world of exciting possibilities, fascinating places, engrossing adventures and flying lizards.
The Elder Scrolls IV: Oblivion review
By Tom Francis published
heavenly Choose your own adventure.
Murder Incorporated: ten months of deception for one kill in Eve Online
By Tom Francis last updated
best of When does being a bad person in a game make you a bad person in real life?
Dali's take on Portal, and other gaming masterpieces
By Tom Francis published
Gallery Is art games?
Introversion's surreal curio, Darwinia, could have changed strategy games forever
By Tom Francis published
From the archives A strange war of tiny digital souls.
Why I love duelling with toilets in Half-Life 2: Deathmatch
By Tom Francis published
From the archives Central heating will never be the same.
The Orange Box review
By Tom Francis published
Editor\'s Choice Our original Portal, Team Fortress 2 and Half-Life 2: Episode Two reviews from 2007.
Prey vs. Deus Ex: Mankind Divided: why one intro works and the other doesn't
By Tom Francis published
preyus ex An analysis of the opening minutes of two games shows why one succeeds and the other disappoints.
How a terminal cancer diagnosis inspired comedy crafting game Crashlands
By Tom Francis published
Dragon slaying Sam Coster describes his tumultuous years of game development and cancer treatment.
How Rembrandt, Princess Mononoke, and an emu with arms inspired Inside's flesh potato
By Tom Francis published
Blob story The story of Inside's very weird ending. (Spoilers ahead!)
The case for giving players less control, and NPCs more
By Tom Francis published
GDC 2016 80 Days writer Meg Jayanth argues that players often have too much power, while NPCs are helpless to change their own lives.
The story of Battlefield 2’s tumbling ball of murderous medics
By Tom Francis published
GDC 2016 A test of Battlefield 2's bot medics that took the 'I' out of AI.
Frozen Synapse devs on why Frozen Cortex was a conceptual failure
By Tom Francis published
GDC 2016 Mode7 discusses the trouble it had convincing its fans to play a sci-fi sport.
Doing your job in Metal Gear Solid 5
By Tom Francis published
MGS makes you feel like an operative instead of just a violent lunatic.
The killing decision in Metal Gear Solid 5
By Tom Francis published
Konami adds an interesting twist to the lethal vs. non-lethal debate.
Being someone else in Metal Gear Solid 5
By Tom Francis published
It's an unusual and welcome decision from Konami.
Metal Gear Solid 5's failure spectrum
By Tom Francis published
Giving you more room to recover from slip-ups creates a better experience.
Galactic Civilizations 2 war report: part seven
By Tom Francis published
diary The dramatic finale unfolds.
Galactic Civilizations 2 war report: part six
By Tom Francis published
Diary A race for knowledge begins in the face of insurmountable odds.
Galactic Civilizations 2 war report: part five
By Tom Francis published
diary Total defeat seems inevitable. But wait...
Galactic Civilizations 2 war report: part four
By Tom Francis published
DIARY "Our nymphomania means we recuperate losses quickly."
Galactic Civilizations 2 war report: part three
By Tom Francis published
diary The War Bastards meet their match.
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