Richard Cobbett
Latest articles by Richard Cobbett
Shockingly, Batman Forever made a bad videogame
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
The Fawlty Towers videogame was multimedia hotel hell
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Why Telltale mattered
By Richard Cobbett last updated
eulogy Telltale proved that adventure games weren't just alive and well, but that could reach a mainstream and hardcore audience.
Half heist-simulator, half adventure game, The Clue! was an unusual crime game even for its time
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
The salvation of Saints Row
By Richard Cobbett last updated
Critical Paths On watching a series discover itself before our very eyes.
In Manhunter: New York, alien eyeballs conquered the Earth and it was your job to help them
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Leisure Suit Larry: Love For Sail gave the classic version of Larry a decent send-off
By Richard Cobbett last updated
Reinstall Reinstall.
Before FEAR and No One Lives Forever, Monolith made an action game where Ice-T played a psychic
By Richard Cobbett last updated
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
X-Men: The Ravages of Apocalypse really was an X-Men game about killing the X-Men
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Wing Commander: Privateer made us fly a practical joke with wings and we loved it
By Richard Cobbett last updated
Reinstall Reinstall.
With games like Jill of the Jungle, Rick Dangerous, and James Pond 2, the PC wasn't exactly spoiled for great platformers back in the day
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
In 1986, EA published a game with a simulated model of every Manhattan block south of 110th
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
The '90s Back to the Future games really were manure
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Quest for Glory 4 made great use of Slavic myth, and a surprisingly sympathetic villain
By Richard Cobbett last updated
Reinstall Reinstall.
In 1998, we wanted to believe The X-Files would make a good videogame
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Ecstatica was a survival horror game where everyone was made of balls
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
In 1991, Ultima went to Mars for some reason
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Arena Champion, the 'sexy' shooter that definitely was not
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
The forgotten Duck Tales game
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
This underappreciated FPS from 1996 was a step on the path that led to games like Deus Ex
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Mean Streets was where the Tex Murphy games began, but thank god they got better
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
Dexter: The Game involved more crab-smashing than murder for some reason
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
In 1991, Who Framed Roger Rabbit came to PC in an unexpected format
By Richard Cobbett published
Crapshoot We're rerunning Richard Cobbett's classic Crapshoot column, in which he rolled the dice and took a chance on obscure games—both good and bad.
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