Luke Winkie
Luke Winkie is a freelance journalist and contributor to many publications, including PC Gamer, The New York Times, Gawker, Slate, and Mel Magazine. In between bouts of writing about Hearthstone, World of Warcraft and Twitch culture here on PC Gamer, Luke also publishes the newsletter On Posting. As a self-described "chronic poster," Luke has "spent hours deep-scrolling through surreptitious Likes tabs to uncover the root of intra-publication beef and broken down quote-tweet animosity like it’s Super Bowl tape." When he graduated from journalism school, he had no idea how bad it was going to get.
Latest articles by Luke Winkie
Reloaders Anonymous: It's time to talk about our Chronic Reload Syndrome
By Luke Winkie published
Trigger happy The first step is admitting you have a problem. The second step is getting sniped while you're doing it.
This hypnotic rhythm game was the best thing we saw at IndieCade 2017
By Luke Winkie published
Best in show Plus, why the 'International Festival of Indie Games' is now one of our favorite gaming conventions.
Emotional Fugitive Detector is a Voight-Kampff test you want to lose
By Luke Winkie published
Happiness Patrol "I already had an IQ test this year. Don't think I've ever had one of these."
A Case of Distrust is an adventure game made of silhouettes set in 1920s San Francisco
By Luke Winkie published
SF NOIRE The point-and-click mystery is on show at Indiecade 2017.
Cat Sorter: a VR game about fixing defective cats
By Luke Winkie published
A fur effort Does that one have a beak?
Where the Water Tastes Like Wine turns American folk tales into a road trip
By Luke Winkie published
Wolf tickets Another promising game from this year's Indiecade.
There's a game at Indiecade about competing to see who can send the most email
By Luke Winkie published
Office Race It's called Busy Work and it's amazing.
In Oblige, life in 1970s Hong Kong is menial and controlled with a typewriter
By Luke Winkie published
Life A simulated typewriter, mapped to your keyboard, shows you what life is like through a language barrier.
OneShot is a bizarre adventure game full of fourth-wall-breaking moments
By Luke Winkie published
Many Tricks The developers call it a "metaphysical puzzle game." Remember Psycho Mantis?
How small teams deal with the madness of releasing on Steam
By Luke Winkie published
Bug Life The creators of Cosmic Star Heroine thought everything would go smoothly after release. Spoiler: they were wrong.
Tokyo Dark adds a western adventure game twist to the Japanese visual novel
By Luke Winkie published
East meets west Tokyo Dark's psychological thriller storyline and clever sanity system may change how you think about visual novels.
These players loved their WoW servers so much, they bought the old hardware
By Luke Winkie published
server farming Blizzard auctioned off retired hardware, and some players are still trying to obtain their own special piece of WoW.
The Quake World Championship was a battle of young vs old
By Luke Winkie published
Old school Quake veterans clash with the new kids on the block at QuakeCon 2017.
Wolfenstein 2 'is political' but 'isn't a commentary on current topics,' says dev
By Luke Winkie published
Machinegames talks about how Wolfenstein is and isn't getting political.
Meet Eloise, the troll queen of Hearthstone
By Luke Winkie published
INTERVIEW Tempo Storm's Chinese superstar on alien invasions, twitch culture, and the battle to be taken seriously.
At home with the Kiblers
By Luke Winkie published
magical Meet Hearthstone’s ultimate power couple, proving you don't need salt to become streaming superstars.
The 15 year quest to mod the mainland into The Elder Scrolls III: Morrowind
By Luke Winkie published
Morrowind's 15th Tamriel Rebuilt began long ago but the vision to create the entire Morrowind province remains.
Meet the superfans who spent a decade bringing Daikatana back to life
By Luke Winkie published
risen Not many loved Ion Storm's shooter, but those who did loved it enough to resurrect it.
How a guild of deaf players conquered World of Warcraft's toughest raids
By Luke Winkie published
Undaunted Without voice chat, WoW's raids are difficult—but Undaunted has proven they're not impossible.
These disappointed No Man's Sky players are turning to Star Citizen
By Luke Winkie published
citizen gain Disillusioned with one space game, they're blasting off into another (unfinished) one.
10 players share stories from their funniest, strangest Civilization campaigns
By Luke Winkie published
Tall tales PC gamers share their best Civilization stories: twisted tales of subterfuge, ironic nukes and victory by concert.
Inside the hardcore fanbase keeping the Star Citizen dream alive
By Luke Winkie published
Space Odyssey We spent CitizenCon with the game’s most dedicated backers to find out why they still believe.
What it’s like to manage a gaming community on fire
By Luke Winkie published
Battle Scars Community managers talk about the human cost of anger and death threats from impassioned fans.
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