Justin Wagner
Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...
Latest articles by Justin Wagner
Deadlock's income mechanics and hero design are so game-changing I became a support main after a decade of hogging carry
By Justin Wagner published
Dynamic Dynamo does it all.
Shattered Space review: A decent serving of more Starfield, but a poor case for the game's redemption arc
By Justin Wagner published
Spacing out Shattered Space is damned by its disinterest in addressing Starfield's failings.
I'm terrified for my free time after a few hours with the Dead Cells developer's new frantic co-op roguelike out this month
By Justin Wagner published
Slasher Isometric hack-and-slash Windblown sees Motion Twin dashing from strength to strength.
The best Deadlock crosshair for max precision, and how to make your own if you don't like this one
By Justin Wagner published
DIALED IN Find the best Deadlock crosshair for your play style, or make one yourself.
As Team Fortress 2 veterans gaze at Deadlock with interest and envy, steadfast fans are still waiting for Valve to notice them
By Justin Wagner published
NEWS The bots may be thwarted, but Valve’s support still feels infrequent and offhand—especially compared to the new kid on the block.
Deadlock gives me the same feeling Dota 2 and Team Fortress 2 did before they consumed my life
By Justin Wagner published
LOCKED IN Valve’s new MOBA blends the futuristic with the tried and true, brilliantly sailing the genre into uncharted waters.
This reimagined NES game reminded me that remakes can be awesome, actually
By Justin Wagner published
Katana-Rama Ninjas reborn, indeed.
Deadlock players are learning they can pause the match for the entire lobby, and some are using it for evil
By Justin Wagner published
NEWS Stretch, get some water, play the slots; or just do it for the tilt factor.
Bakeru is nostalgic 3D platforming comfort food from one of Nintendo’s go-to developers
By Justin Wagner published
DRUMMED UP Freed from both the Switch and regional exclusivity.
Warhammer 40K: Speed Freeks is nearly the orky Mad Max of my dreams, but more variety and fewer bots might get it to the finish line
By Justin Wagner published
Frag Racing Is somebody gonna match my freek?
Cygni: All Guns Blazing review – Clever twists with adrenaline to spare
By Justin Wagner published
Bullet Heck An accessible shoot 'em up with some clever twists and adrenaline to spare.
'There aren't 3 new wolf simulation games coming out every month': 17 years in, this multiplayer wolf edutainment game from the Minnesota Zoo has an improbably loyal fandom keeping it alive
By Justin Wagner published
DOG MEET DOG Developer eduweb has spent the last two decades slowly refining a project that evolved beyond their wildest ambitions.
I was almost gleefully torn apart by a tornado in this janky but ambitious co-op storm chasing simulator
By Justin Wagner published
Cloud Gaming Outbrk needs work, but when the wind's just right it feels like a proper multiplayer take on Twister.
Gigantic: Rampage Edition is a slightly shaky but mostly thrilling revival of my favorite dead game
By Justin Wagner published
Embiggened Authentication errors notwithstanding, we are so back.
This Flash developer is battling 18 years of legacy code to bring my childhood favorite platformers to Steam
By Justin Wagner published
Fancy Feast 18 years later, you can still run fast, run fancy.
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