Emanuel Maiberg
Latest articles by Emanuel Maiberg
Call of Duty: Black Ops 3 preview: wall running, co-op, and future tech
By Emanuel Maiberg published
hands-on Wall running, water, co-op, and special multiplayer characters enter the mix in Blops 3.
Assassin's Creed Chronicles preview
By Emanuel Maiberg published
hands-on Ubisoft is bringing episodic stealth-n-stab to Russia, China, and India.
Dirty Bomb nails the most important details for shooters: is that enough?
By Emanuel Maiberg published
HANDS-ON Dirty Bomb is fun, but it's going to be hard to carve out a space between Call of Duty, Battlefield and CS:GO.
Mortal Kombat X is a great party for one
By Emanuel Maiberg published
hands-on Mortal Kombat X looks a single-player dream, and this is before we've even seen the game's story mode.
Gravity Ghost review
By Emanuel Maiberg published
A 2D platformer about momentum that's better than its story.
What we want from Just Cause 3
By Emanuel Maiberg published
I don't envy Avalanche Studios.
What we want from Battlefield 5
By Emanuel Maiberg published
Our wish list for the features, fixtures, and focus of the next Battlefield game (after Hardline).
Cities: Skylines preview: If urban planning was like Photoshop
By Emanuel Maiberg published
Cities: Skylines looks to pick up where the latest SimCity dissapointingly left off.
Magicka 2 preview: It's still fun, but hard to control a wizard
By Emanuel Maiberg published
Magicka 2 doesn't do a whole lot to change the formula, though in Pieces Interactive's defense, it's a brilliant formula.
Lara Croft and the Temple of Osiris review
By Emanuel Maiberg published
Clever puzzles, shooting, and platforming have zero fat, and make its four hours fly by.
Crookz preview: a funky but promising heist game
By Emanuel Maiberg published
The heist genre that makes for so many great films is woefully underused in games, and Crookz aims to correct this.
Dungeons 2 hands-on: An ambitious Dungeon Keeper substitute
By Emanuel Maiberg published
Dungeons 2 plays like a management sim with an RTS endgame.
Defenders of Time review
By Emanuel Maiberg published
Defenders of Time multiplayer mode is conceptually interesting, but ultimately not worth trying because of many technical issues and poorly-executed fundamentals.
Dungeon of the Endless review
By Emanuel Maiberg published
Dungeon of the Endless borrows from many games, but feels completely new.
Massive Chalice hands-on: emotional turn-based strategy
By Emanuel Maiberg published
Massive Chalice is a difficult turn-based strategy game, and probably the most mechanically complex game Double Fine has produced since Brutal Legend.
Massive Chalice interview: "You have to have thick skin"
By Emanuel Maiberg published
Massive Chalice Project Lead Brad Muir discusses Kickstarter-funded development.
Ryse: Son of Rome review
By Emanuel Maiberg published
The combat and incredible graphics are entertaining, but it's too narrow and repetitive, even for a short game.
Planetary Annihilation review
By Emanuel Maiberg published
Planetary Annihilation is finally out of Early Access, but it doesn't feel like it.
Defense Grid 2 review
By Emanuel Maiberg published
Defense Grid 2 isn't just another tower defense game, it's the best tower defense game.
Black Hat Oculus takes asymmetrical co-op to virtual reality
By Emanuel Maiberg published
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