Two Point Campus will begin testing mod support 'very soon'
Mod support beta testing will take place on Steam, but the full system will work with Mod.io.
Two Point Campus, the academically-focused sequel to the medical management sim Two Point Hospital, is getting mod support. A release date hasn't been set but developer Two Point Studios said that it hopes to begin beta testing mod support on Steam "very soon."
Two Point Hospital also has mod support, but the studio said that it's aiming for more powerful and flexible options in Two Point Campus.
"In our previous game, Two Point Hospital, we enabled Steam Workshop and had the ability for players to make their own custom wallpapers, rugs, and so on," the studio wrote. "We wanted to take this a bit further in Two Point Campus though, so for the first time ever, we'll be enabling players to mod actual items in the game!"
Surprisingly, Two Point Campus will not use Steam Workshop, but will instead be tied with Mod.io in order to enable cross-platform mod support. Two Point Studios said mod support will be rolled out in stages, beginning with item modding and then moving into "other areas of the game."
📣 We are officially bringing mod support to Two Point Campus on PC & Console with our friends at @modiohq! We're looking for modders to take part in a small beta very soon, so if that's you, get in touch! More info here 🔗 https://t.co/kKTUCTLQGT pic.twitter.com/pOVqXMy6EANovember 10, 2022
If you're interested in making mods and would like to check out the beta, you can drop the team an email at community@twopointstudios.com for information on getting in. Two Point Studios said having experience with Unity will be "a huge help" for prospective modders, as that's what you'll be using to make your mods.
And for those who like Two Point Campus but don't care so much about mods, the studio said it will have "lots more to talk about soon."
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.