Diversity must not lead to conflict, according to CD Projekt Red studio head (updated)
How very punk of them.
Update: Some changes—undisclosed—have been made to the interview hosted on the CD Projekt website, subtly changing the meaning of a comment made by CDPR studio head Adam Badowski.
The interview was originally conducted in Polish and was translated to English for the website. CD Projekt is a Polish company with a lot of English speakers, but it's still possible that there was a mistranslation.
In the initial translation, Badowski was recorded as stating "The key takeaway is that diversity... and the differing sensitivities and outlooks which result from it, must not lead to conflict. In this way our team’s energy can be fully directed towards creation."
The updated version now reads "and the differing sensitivities and outlooks which result from it, are not leading to conflict." On the surface it's a tiny alteration, but it's one that does affect the meaning.
Original story: CD Projekt CEO Adam Kiciński and CD Projekt Red studio head Adam Badowski have given an interview discussing the studio's approach to inclusion and diversity at the publisher.
The interview, originally given in Polish to Rzeczpospolita Daily, was translated into English for the CDP website. In it, interviewer Katarzyna Kucharczyk probes Kiciński and Badowski about how the company comes across as more vocal on diversity and injustice than other companies in the increasingly-conservative Poland.
While the interview uncritically presents CDP as a big company that just loves diversity (CD Projekt became Europe's largest gaming company in May, overtaking Ubisoft), there are still a few interesting statements from both Kiciński and Badowski regarding their approach to inclusion at the studio and how it tackles the themes of its games.
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When asked about CDP's action in making the studio more diverse and inclusive, Kiciński claims that the company prides itself on its diversity, before following it up with a caveat. "We also realize that efficient operation requires active measures promoting mutual respect and tolerance". While this could optimistically be read as Kiciński saying diversity is something that should actively be worked towards, a later statement by Badowski instead paints an image of it simply meaning diversity and inclusion shouldn't rock the boat.
Talking about the importance of tolerance in the creative process, Badowski discusses how some at the studio believe in a definition of tolerance as "the capacity to respect other people's needs and opinions which we ourselves do not espouse, and to refrain from combating phenomena which we regard as evil. Others are more in line with Popper’s proposition that a tolerant society, if it is to remain tolerant, must not tolerate intolerance. There are also people at our studio who disagree with both views."
While Badowski himself doesn't say which definition he ascribes to, he does say "The key takeaway is that diversity... and the differing sensitivities and outlooks which result from it, must not lead to conflict. In this way our team’s energy can be fully directed towards creation."
It's worth mentioning that, over the years, CD Projekt has had numerous allegations a toxic workplace culture full of crunch and bullying. In that context, a studio heard saying his workers don't believe in "combating phenomena which we regard as evil" explains a lot more about CD Projekt as a company than Badowski may have intended it to.
More weirdness is found later in the interview, when Kiciński goes on a random tangent about how California is an "excellent example of how openness, respect and tolerance foster innovative businesses and stimulate the economy". Silicon Valley infamously suffers from a diversity problem, fuelled in part by bias hiring practices (as of 2019, only 6% of Apple's employees were Black, and only 23% of Facebook's workforce were women) and gentrification in the area pricing out those from unprivileged groups.
Kiciński even seems to imply that sexism isn't as big an issue in gaming as it is elsewhere, stating that "in the 20th century the superb writer Andre Norton (born Alice Mary Norton) chose to publish under a male pseudonym because her publisher believed that the masculinized readership demographic would not take interest in fantasy authored by a woman. There is no such issue with videogames".
While he is technically correct, games are almost always published under studio and publisher names, rather than by an individual who would need to use a pseudonym, and so isn't a fair comparison. It also completely ignores how women in the industry have once again had to speak out publicly about the harassment they've been subjected to while working in the games industry—women may not have to work under a pseudonym, but they're still getting harassed and assaulted.
All in all, this whole interview paints a very bleak image of CD Projekt. The studio is making a cyberpunk game, a hugely political genre about the terminal nature of unrestrained capitalism, and the the studio head is here saying tolerance is about "not combating phenomena which we regard as evil". Cyberpunk 2077 will probably be a technical achievement and impressive bit of development, but this interview has all but killed my faith in it actually tackling the core politics of its genre.