There's a freaky gaping chasm in Microsoft Flight Simulator, with an airport at the bottom of it
The airport has been swallowed whole by this unnatural rift in the earth's crust, but you can still visit it. If you dare.
Last month we were all amused and transfixed by several looming citadels discovered on the landscape of Microsoft Flight Simulator. And now there's a new reality-warping curiosity to visit.
A bizarre, gaping chasm has been found in Brazil. And weirder still, there's an airport at the bottom of it.
This yawning chasm appears to first have been found by ReversedWindow on Reddit, who was brave enough to taxi an airplane right on down inside it. I did the same, and it's weird down there. Very weird.
As you plunge into the pit you can actually see a small airstrip at the bottom. That's Lagoa Nova, which is apparently a small airfield in Brazil, and it'll come up if you search for it on the world map in Microsoft Flight Simulator. Choose it as your destination airport, and you can check it out yourself. You can't miss it. Because it's a giant, freakish chasm.
Those weird monoliths we saw were most likely caused by an typo (buildings entered as 200 floors tall instead of 2), and perhaps this airfield's elevation above sea level was entered incorrectly into a spreadsheet somewhere as well, causing this bizarre pit that looks like a black hole is trying to suck the planet up from the inside.
Since the Lagoa Nova airstrip is at the bottom of the chasm, you can also set it as your departure airport, which spawns your plane on the airstrip way down in the hole. Be warned: taking off from it will be next to impossible, but at least you'll be able to briefly visit another dimension.
Predictably, I couldn't quite bring my plane's nose up to vertical because I'm flying a plane, not a rocketship.
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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.