The Quiet Man gets sound and subtitles in the new 'Answered' patch
Square Enix said the patch 'will provide the final answers to the lingering mysteries of The Quiet Man.'
The Quiet Man made a hell of an impression back in June with "the worst trailer at E3," and it more than lived up to that potential when it finally came out last week. Tyler, who played it so that you don't have to, described it as "a spectacular disaster," not just a bad game but a full-scale catastrophic failure whose existence is even more remarkable when you consider that it comes from a major, reputable publisher.
But hey, maybe that's your thing, and if so, the new "Answered" update could be right up your alley. It adds all the sounds and subtitles that were missing—intentionally, as an artistic choice (that, like pretty much everything else, doesn't pan out)—from the game in its original release.
"[The 'Answered' update] allows players to re-experience Dane’s journey to rescue the singer Lala with sound, voices and full subtitle support for the first time," Square Enix said. "This new experience will provide the final answers to the lingering mysteries of The Quiet Man and let players know the truth within this unique interactive experience."
Producer Kensei Fujinaga was considerably (and literally) more poetic about it in a "letter" posted to The Quiet Man website, where he said the game would be "reborn" with the update.
The story will bring light to the truth,
and maybe even uproot the mystery that was thought to have been solved
as if to say, “I knew nothing at all…”
The first version, that threw words away.
The second version, that brought words back in.
A story dramatically transformed.
This is the completed experience.
And so, with everyone, I want to ask this.
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Can we really be strong to say we do not need words, even if we have them?
In a world overflowing with words, can we really find something beyond them?
I'm not convinced that subtitles can fix overlong and overwrought cinematics, bad animation, wonky controls, and craptastic fight mechanics, but hey, I'm willing to give it a shot. Which is to say, I'm willing to try talking Tyler into doing it. I'm sure you'll hear about it if he does.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.