The new Overwatch Open Division promises 'more formal' competition for aspiring amateurs
The first season of the new division will begin in July.
Blizzard has officially unveiled the Overwatch Open Division, a new league that will provide amateur players around the world with "a more formal, structured tier of competition" than regular Competitive play, "where the demands of esports elevate players with true grit and skill."
The Open Division is divided into seven regions—Western Europe, Eastern Europe, North America, Latin American Spanish Speaking Countries, Brazil, Australia/New Zealand, and Southeast Asia—and is open to all players who have achieved Master rank or higher in the most recent season of Overwatch Competitive Play. Players on teams who complete all of their Open Division regular season games will earn $10 in Blizzard Balance, "with more in store for those who make it to the playoffs."
Open Division isn't a "one-off event," Blizzard said, but will cycle along with Competitive Play seasons so players who don't achieve the necessary ranking in one season will get another shot at it in the next. "And, in the future, top finishers in the Open Division may be able to earn opportunities to advance to Overwatch Contenders, the regional development league for aspiring Overwatch League professionals."
So that's Competitive play to Open Division to Contenders League to the top-tier Overwatch League, which still hasn't been officially rolled out. That's a lot of layers to work through, but it's nice to have a roadmap to the top—and it's a clear sign (if we needed one) of Blizzard's commitment to the pro scene, too.
The first season of the Overwatch Open Division is scheduled to begin on July 3, and signups are being taken now at playoverwatch.com.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.