The Moon in Destiny 2: Shadowkeep will be twice as big as it was in Destiny
Peter Dinklage is still out, but Eris Morn is back.
Destiny 2 is going back to the Moon in the upcoming Shadowkeep expansion, a new locale it teased a couple of weeks ago with a brief teaser. Today, Bungie dove deeper into what players can look forward to in their new lunar excursions with a more detailed "developer insights" video that showcases how some of the familiar locations from the original game have been dramatically updated for Shadowkeep.
The Moon in Destiny 2 will be more than twice the size of its D1 counterpart, and now has a Hive castle, "very spiky and red," sitting on the surface. The Fallen Ketch from Destiny will still be there as well, but it sounds like the Fallen themselves aren't doing very well: They're cannibalizing it for parts to make a new base, and are "basically just trying to survive," art lead Mike Poe said—a pathetic state of affairs that I imagine won't stop Guardians from kicking down their doors and butchering them by the thousands.
Alien genocide is rough stuff but the new and improved lunar landscape sure looks pretty, as Destiny 2 environments generally do, and fans of the original game will no doubt enjoy diving into locations that were previously inaccessible. The teaser also serves up a brief glimpse at a work-in-progress Shadowkeep cinematic featuring Eris Morn, another Destiny 1 stalwart, who has discovered a hidden darkness under the surface of the Moon. Given the many intrigues she was involved with in Destiny 1, I imagine her reappearance will make lore fans very happy.
Destiny 2: Shadowkeep is set to arrive on September 17, and aside from taking players back to the Moon, will also make some big changes to the Eververse Store.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.