The Forest gets first major update—bugs fixed, sharks added
Huddled tightly in the ill-light of a dying fire, you reflect on the last few days. You've hunted, scavenged, survived , and, of course, run terrified from cannabalistic mutants. "Well," you think, "at least their weren't any sharks." That's when you see the patch list for The Forest's first alpha update. Atop a feature list that also contains a simple raft and decreased turtle health, sits a single word: "Sharks."
In addition to the swimming predators, The Forest v0.2 brings a range of performance improvements and bug fixes. It's a broad range of changes that make for a great first step in the continued development of the game.
For more on The Forest, check out Andy's alpha review.
You'll find the full changelist below.
New features and tweaks:
- Sharks
- Simple raft now buildable via book (No Sail yet!)
- Walls can now snap to form floors and roofs (experimental, can defy gravity)
- New surprise item added to yacht
- When being knocked out for first time you will now wake up in a random cave
- Lowered fall damage amount
- Birds can be killed with fire
- Stamina recharge now takes longer
- You can now block attacks with the red plane axe by holding down right mouse button
- Timmy taken scene a little more dramatic, better lighting, sparks
- Lowered intensity and range of fire light
- Lowered health on turtle
- Improved fish movement
- Increased range of lighter
- Enemies will drag downed friends out of danger again
- Females will sometimes freak out at dying family members
Performance:
- Improved load times
- Reduced stutter
- Overall performance increases
- Big memory optimizations, should help crashing on some pc's
- Improved cave wall memory usage
- Dropped sticks and rocks are now pooled and shouldn't increase memory over time
- Optimized hud rendering (10% faster on cpu)
World:
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- Improved lake water swim zones
- Ocean swim zones now correctly rise and fall with tide
- Underwater visuals improved
- Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain
- Fixed super deep ponds that could kill players by falling into them
- Small old boat collision added
- Plane exterior collision added
- Improved balance on some grass textures (less bright)
- Lowered top heavy pine tree to be easier to cut
- Lots of small material/texture tweaks
- Sunset/sunrise made brighter
- Beach cave entrances made bigger and easier to enter
- Improved world collision in some areas
- Improved low resolution mountain textures
- Improved terrain rendering and missing specular
- improved cave lighting and details (caves 4,5)
Bugs:
- Fixed countdown timer not taking different time zones into account
- Fixed some spelling mistakes in tutorials and in survival book
- Fixed shelter on fire spawning infinite logs
- Fixed bug where day count was 1 more than it should be
- Fixed issue where sticks,rocks and logs needed could go to -1
- Fixed not switching back to default weapon after holding lizard, rabbit or fish
- Fixed player not colliding with things tagged 'Prop'
- Fixed light leaking into parts of some caves
- Fixed bug where you couldn't cook multiple times on same campfire
- Fixed spear being able to cut down trees
- Fixed ponds flickering at certain distances
- Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)
- Fixed log holder not saving logs on load/save
- Fixed twinberries not having eat icon and having wrong leaf texture
- Fixed bloody tables in cave not being cut out of nav mesh
- Fixed lizard and rabbit skin triggers not being connected to ragdoll body
- Removed extra set of teeth and eyes appearing behind Timmy
- Chopping dead bodies no longer results in player flying into the air
- Animals no longer spawn multiple copies if on fire
- Cannibals shouldn't run underwater or follow player out to the boat (they might run a little bit into water however)
- Fixed some bushes missing vertex colors when cut
- Fixed birds landing in sky, improved bird a.i. and performance
Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.