The first Sonic the Hedgehog live action movie poster is creepy as hell
What is up with those legs?
The first poster for the live-action Sonic the Hedgehog film that was announced in May has been revealed over on IGN, and my goodness, the anthropomorphic blue-furred speedster is packing a monstrous pair of hairy legs. That is a leg, right?
It's all very off-putting effect, isn't it? (The thick, human legs, I mean, not the monstrous rocket-in-his-pocket that you can now never unsee.) The real-world Sonic probably should have beefy legs, yes, but he also probably shouldn't be in the real world in the first place. I can't say with any certainty that his spindly, pencil-thin arcade legs would look any better—they might be even weirder when brought to meatspace life by the magic of cinema—and maybe Chun-Li Sonic will look better in a proper light, when we can actually see him. But first impressions? I am uncomfortable with this. I mean, is he even wearing pants?
Apparently not: Executive producer Tim Miller said that the fur is so visibly evident because that's what real animals look like, and also because otherwise Sonic would basically be a naked blue guy with wild hair and no, you know, stuff.
"It would be weird and it would feel like he was running around nude if he was some sort of otter-like thing. It was always, for us, fur, and we never considered anything different," he said. "It’s part of what integrates him into the real world and makes him a real creature."
Take a look at the brand new motion poster for Sonic The Hedgehog right here! pic.twitter.com/15n5APqaM0December 10, 2018
Apparently Sonic's eye(s) will also be changed to fit the demands of our mundane world. He's often depicted with one goggle-like giganto-eye, but the filmmakers didn't think that would fly in a live-action film.
"I don’t think Sega was entirely happy with the eye decision, but these sorts of things you go, 'It’s going to look weird if we don’t do this.' But everything is a discussion, and that’s kind of the goal, which is to only change what’s necessary and stay true to the rest of it," Miller said. "He’s not going to feel like a Pixar character would because I don’t think that’s the right aesthetic to make it feel like part of our world."
Maybe so—but some things aren't meant for this world, Tim.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.