The Assassin's Creed Syndicate system requirements are here
Assassin's Creed Syndicate, as is now the Ubisoft tradition, has been out on consoles for a couple of weeks but will plod onto the PC later this month. As part of that process, Ubisoft has today announced the minimum and recommended system requirements, and it is my pleasure to present them to you.
This is what you'll need:
- OS: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions)
- CPU: Intel Core i5 2400s @ 2.5 GHz or AMD FX 6350 @ 3.9 GHz
- RAM: 6GB or more for Windows 7, Windows 8.1, Windows 10
- Video: Nvidia GeForce GTX 660 or AMD Radeon R9 270 (2GB VRAM with Shader Model 5.0)
- DirectX: DirectX June 2010 Redistributable
- Sound: DirectX compatible sound card with latest drivers
This is what you'll want:
- OS: Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions only)
- CPU: Intel Core i7-3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
- RAM: 8GB
- Video: Nvidia GeForce GTX 760 (4GB) or the newer GTX 970 (4GB) or AMD Radeon R9 280X (3GB) or better
- DirectX: DirectX June 2010 Redistributable
- Sound: DirectX 9.0c compatible sound card with latest drivers
- Hard Drive: 50 GB available space
And this is the "technical note from the developer":
"For a recommended experience, the game requires a video card with at least 3GB of VRAM when playing at a full HD resolution. While we encourage you to fiddle with the advanced options to fully customize your gaming experience, please keep an eye out for the VRAM meter usage when you adjust these settings."
Assassin's Creed Syndicate will drop behind the PC, club it in the head, and stick a dagger in its throat, all with a jaunty cockney accent, on November 19.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.