That co-op farming game with mechs has been delayed
Lightyear Frontier is going to miss its planned early access launch in the spring.
Generally speaking, when you're talking about "mechs," you're talking about massive machines of war in games like Battletech or Iron Harvest. Lightyear Frontier is an unusual but fun-looking twist on that formula: It's a farming sim, and your mechs are farm machines—the fusion-powered, bipedal tractors of the future. Autocannons are out, irrigation hoses are in.
The gameplay reveal at the 2022 Future Games Show looked promising, but today developer Frame Break announced that it has decided to delay the early access launch that was planned for this spring. A new release target has not been set.
"With Lightyear Frontier, we want to make sure that you feel powerful and engaged in the mech while starting your own homestead, constructing a variety of structures, farming exotic alien crops, and exploring on a vibrant and unfamiliar world," the studio said.
"Not only do we want to design the game to be fun, but also well-balanced with each aspect of the game intertwining with one another, and we remain committed to building a thoughtfully-designed experience and continuing the conversation with your community in the process."
The Lightyear Frontier Steam page had previously indicated that an early access release was planned for 2023, but it now states simply "coming soon." Developer Frame Break said that it "can't commit to a launch window right now," but will announce one as soon as possible.
Despite that open-ended delay, the reaction to the delay announcement was widely upbeat: Steam user Manji may have captured the mood most aptly, writing, "Better a late start than a bad start."
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.