Teardown will let you tear down your own custom structures
Build 'em up, knock 'em down
Listen, Teardown looks brilliant. But while there's plenty of ways to turn a building into rubble, eventually you're gonna run out of things to smash. Thankfully, developer Dennis Gustafsson today confirmed that the demolition sandbox will launch with its own level editor, letting you build your own sandcastles before kicking them down.
While Teardown will launch with its own set of developer-made levels next week, there's simply nothing like pouring your own heart and soul into a creative endeavour before bringing a sledgehammer down on the entire thing.
Using the excellent voxel modeling program #MagicaVoxel by @ephtracy, you'll be able to create your own sandbox levels and destroy them in Teardown. Four example levels will be included in the initial release. pic.twitter.com/AEkepyJctAOctober 23, 2020
According to Gustafsson's tweet, Teardown will let you create your own maps using free voxel modelling tool MagicaVoxel. As far as modelling software goes, it's pretty easy to get started with (think Microsoft paint in 3D), though Tuxedo Labs will also be including four example levels to get you started.
One of the coolest things about Teardown is in how it simulates different materials, mind. Wood splinters, metal bends, and stone shatters convincingly, despite the blocky visuals. Fortunately, setting materials for your creation seems to be simple enough, with each assigned to a different set of colours in the voxel editor.
I've been glued to Gustafsson's work-in-progress gifs and vids for the last year, and Teardown's destructive heists are shaping to be a terrific successor to Red Faction: Guerrilla's architectural carnage. Teardown launches on Steam Early Access next Thursday, October 29th.
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20 years ago, Nat played Jet Set Radio Future for the first time, and she's not stopped thinking about games since. Joining PC Gamer in 2020, she comes from three years of freelance reporting at Rock Paper Shotgun, Waypoint, VG247 and more. Embedded in the European indie scene and a part-time game developer herself, Nat is always looking for a new curiosity to scream about—whether it's the next best indie darling, or simply someone modding a Scotmid into Black Mesa. She also unofficially appears in Apex Legends under the pseudonym Horizon.