Take-Two boss slams removal of GTA V from Australian retailers
Australian retailers Target and Kmart pulled Grand Theft Auto V from their shelves last week after a petition decrying its depictions of sexual violence attracted more than 48,000 signatures. The move had echoes of Australia's infamous days of censoring R18+ games, although this was different: a private retailer making a decision about what it chooses to sell to its customers. Nonetheless, the president of publisher Take-Two Interactive said pulling the game "flies in the face of everything that free society's based on."
"It's one thing for a person to not want to buy a piece of content, which is completely understandable. And that's really the solution. If you don't like it, if it's offensive to you, then you don't buy it," Karl Slatoff said at the BMO Capital Markets Technology and Digital Media Conference, as reported by GameSpot. "But for a person or a group of people to try to make that decision for millions of people... We have 34 million people who have bought Grand Theft Auto V. If these folks had their way, none of those people would be able to buy Grand Theft Auto."
Slatoff insisted that his concerns aren't about money, as the small size of the Australian market means the decision won't have an impact on Take-Two's bottom line, and the game remains widely available from other sources anyway.
"It's the freedom of expression, and to try to quelch that is a very dangerous and slippery slope to go down," he said. "Our business is going to be completely unaffected by this. It doesn't make a difference to us. At the end of the day, though, it's not something that you want because it's just a poor leadership decision."
The petition calling for the removal of the game said Grand Theft Auto V "encourages players to murder women for entertainment," and is "grooming yet another generation of boys to tolerate violence against women."
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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