Lovely Planet was a wonderfully colourful, speedrunning first-person shooter/platformer, while its sequel Lovely Planet Arcade ditched the y-axis and focus on platforming, to put more emphasis on the business of shooting stuff. That trend for reinvention continues in the third entry, Super Lovely Planet, which has just released on Steam and the Humble Store.
There's no shooting (at least on your side) in this third Lovely game, and rather than as a person you play as a big bouncing ball. There's a renewed focus on leaping, however, as the order of the day is now "3D precision platforming." You know the sort of thing you get up to in third-person platformers: exploration, jumping challenges, scouring the environment for hidden secrets, chatting to NPCs, etc. Here's the peaceful then not peaceful launch trailer:
It's worth having a read of the 'Random Fun Facts' section on the Steam page, as it preemptively answers many of the questions you might be thinking, and it's pretty funny, and a little exasperated, to boot. Here are a few snippets:
"You don't unlock any skills or abilities. There is only the jump button."
"NPCs don't keep you for too long. They don't beat around the bush or waste your time trying to be funny."
"You don't defeat an 'evil mastermind'. There's no boss fights."
"I have ideas for Lovely Planet 2. I also have a prototype ready."
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"Look, I can't really explain why it's not a shooter game. I wanted to make a platformer, so I made a platformer. Okay?"
"You're still reading this? Pro tip - there is in fact a second jump button the game never tells you about."
Super Lovely Planet is out now, with a 25% discount for the next few days.
Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.