Spec Ops: The Line developer receives undisclosed investment from Tencent
Yager, the studio behind Spec Ops, will reportedly retain full independence but the cash infusion will allow it to scale up operations.
It's only the second month of 2020, but gaming giant Tencent has taken another step toward expanding its investments into game studios of all shapes and sizes. Earlier this year Tencent partnered with Platinum Games to help the studio fund its self-publishing efforts, and it also announced plans to acquire Conan Exiles developer Funcom entirely. And now, Berlin-based Spec Ops: The Line developer Yager has received an undisclosed investment from Tencent, though it will reportedly retain its independence.
As reported by GamesIndustry.biz, Yager CEO Timo Ulmann said the undisclosed cash infusion will "greatly enhance the scope of our business, not just by getting access to Tencent's network and resources but by tapping the vast industry know-how Tencent possesses."
Yager currently has around 110 people in its Berlin office where it is working on The Cycle, an attempt to innovate on battle royales by mixing questing into tense multiplayer matches. I'd forgive you if you hadn't heard about The Cycle, though, since Yager has been a relatively quiet studio after releasing its gritty, breakout shooter Spec Ops: The Line in 2012: It followed that game with the multiplayer spaceship shooter Dreadnought in 2018, but laid off a significant chunk of its workforce almost immediately after.
It might seem a bit surprising, then, that Tencent has invested in Yager, but the Chinese tech giant has a steadily growing portfolio of developers and publishers including Ubisoft, Activision, Frontier Developments, and Paradox Interactive. There's still plenty more, so you should read our comprehensive breakdown of every game company Tencent has invested in.
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With over 7 years of experience with in-depth feature reporting, Steven's mission is to chronicle the fascinating ways that games intersect our lives. Whether it's colossal in-game wars in an MMO, or long-haul truckers who turn to games to protect them from the loneliness of the open road, Steven tries to unearth PC gaming's greatest untold stories. His love of PC gaming started extremely early. Without money to spend, he spent an entire day watching the progress bar on a 25mb download of the Heroes of Might and Magic 2 demo that he then played for at least a hundred hours. It was a good demo.