Shenmue 3 won't complete Ryo's story
Yu Suzuki said players will be roughly 40 percent of the way through Ryo's tale at the end of the game.
Shenmue 3, if and when it ever actually gets here, will not tell the full and complete story of martial arts vengeancemeister/gainfully employed forklift driver Ryo Hazuki. In fact, series creator Yu Suzuki said in an interview with USgamer that it won't even give us half.
When asked if Shenmue 3 will conclude Ryo's tale, Suzuki put his water bottle on the table and pointed to a spot midway along its length. "Whole story of this bottle, about here," he said through a translator. Not quite halfway, though: "40 percent," he clarified.
He also acknowledged that he had doubts when the project first began as to whether the developers would be able to pull off a full-scale Shenmue game. The 2015 Kickstarter was tremendously successful, pulling in more than triple its $2 million goal, but Suzuki told Destructoid in 2011 that the original Shenmue, which came out in 1999, cost $47 million to make. Suzuki said while the Kickstarter campaign was running that it would require $10 million to "truly have the features of an open world," and with assistance from Sony and Deep Silver he said that the studio has managed to achieve its goals.
"To be honest, at the very beginning of the project, we thought that we may not be able to do a full Shenmue," he said. "But now I can say I'm confident it's a full Shenmue. This is Shenmue."
Ys Net is also apparently working on post-release content for the game: Suzuki said it will be "something quest-based, and something action-based," but didn't offer any estimate as to how much further along it will move Ryo's quest for revenge. Maybe it'll get us to 50 percent.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.