See how Bloodstained: Ritual of the Night has changed in a new release date trailer
The oft-delayed Igavania is coming in June.
Following two prior delays that pushed its release from early 2017 to "not quite yet," the side-scrolling action-adventure Bloodstained: Ritual of the Night has been given a new release date of June 18. And to prove that it hasn't been time wasted, publisher 505 Games also dropped a new trailer demonstrating how the game has improved over the past couple of years.
The video begins with a full-on embrace of the criticism aimed at the Kickstarter backer beta released last year, which included complaints about lighting, backgrounds, textures, and more: As one put it succinctly, "Boy does this look rough." That's not the sort of thing most developers are going to do unless they're pretty confident in how they've tightened things up, and based on the trailer I think it's fair to say that the art has been improved dramatically.
Bloodstained: Ritual of the Night is an "Igavania" about Miriam, an orphan in 18th century England who's been left scarred by an alchemical curse that's slowly turning her body into crystal. This is obviously not an ideal situation, and so she sets off through a great Gothic castle to defeat the summoner Gebel and his hellish flunkies. Along the way she'll unlock new spells and powers, collect, craft, and upgrade different weapons and gear, and uncover various sorts of secrets including other playable characters.
If you didn't back it on Kickstarter, Bloodstained: Ritual of the Night is available (on June 18, remember) from Steam and GOG.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.