Renegade X, the C&C: Renegade "spiritual successor," enters Beta 3

Renegade X

The developers of the free, fan-made Commander & Conquer: Renegade spiritual successor Renegade X have just released the game's third beta, which includes various bug fixes and optimizations, a new launcher, and two brand-new maps.

I actually quite liked Commander & Conquer: Renegade, but I hold nothing against people who have no idea what it is. For the record, it's an FPS based on the long-running Command & Conquer franchise, released in 2002. It wasn't what you'd call a big hit with either shooter fans or the C&C crowd. But the underlying idea was pretty cool, and Renegade X sought to rejuvenate it for modern audiences, first as a straight-up remake and then as a modernized, multiplayer-focused spiritual successor.

Development began in 2007 but the game didn't enter open beta until February of this year. Despite being a "non-monetized game," it's a beefy thing: Players can choose from more than 30 weapons and 15 vehicles, and call in air support, Ion Cannon bombardments, and nuclear strikes. The latest beta, released yesterday, adds two new maps—C&C Volcano and X-Mountain—plus a new game launcher, anti-tank mines and EMP grenades, the Black Hand character model, improved stealth code, updates to the interface, changes to the audio, various visual optimizations, and a bunch of other stuff. And bug fixes, naturally.

Work on Renegade X continues, and the developers say they'd ultimately like to get the game on Steam, although that will require permission from Electronic Arts, which has thus far proven elusive. For now, you can pick it up at renegade-x.com.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.