Quake Champions is getting new music from Brutal Doom composer Andrew Hulshult
Bethesda has finally revealed the man behind the recent mystery music.
If you're an attentive Quake Champions fan, you may have noticed that videos released over the past few months have featured music that's not featured in the game. Today, Bethesda finally revealed the secret: Andrew Hulshult, the "sweet metal Viking" behind the music heard in Brutal Doom and Dusk, is creating a new soundtrack for the game.
"This update will be a top to bottom, in-game music preview," community manager Joshua Boyle wrote. "Everything from the menu idle music to each map's theme music during the match; including the different theme music you hear whether you win or lose. Top to bottom—it’s the whole shebang."
Hulshult's music is excellent (hit up his YouTube channel to hear how he rolls) but if you're really committed to the original soundtrack, you'll be taken care of too. "Don't worry - the uber talented Grammy-winning Chris Vrenna's music that we all know and have been loving in-game since CBT isn't going away. We're just letting everybody experience Andrew Hulshult's new material for a little while," Boyle added. "Both will be available in-game in good time."
The music in the "Gore" preview video from May is, according to this Steam thread, one example of new, previously-unattributed music that doesn't appear in the game.
Take a peek into the development of Quake Champions' new Gore System coming soon! #gore #quake pic.twitter.com/mAUOfiwec6May 4, 2018
The new music will be added to the game in the next update, which doesn't have a hard date but is expected to go live soon. A sample of Hulshult's work on the Dusk soundtrack is rockin' down below.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.