Project Holodeck: a full virtual reality platform using Oculus Rift
The world just moved one step closer to every Star Trek fan's dream. Project Holodeck uses off-the-shelf DIY components, custom software and peripherals like the Oculus Rift to create a full VR "play space". Hopefully they think of a better use for the tech than as a "being on a ship" simulator .
According to its creators, "The goal of Project Holodeck is to bring 360-degree full-body virtual reality out of the research lab and into a fun, accessible consumer gaming platform." Right now they're teasing Wild Skies, a co-op game in which you must work together to navigate a nuclear-powered airship through "an exotic world of floating islands and dangerous adversaries."
The plan is for the tech to recognise full-body movement - effectively motion capping your actions in the game, and then displaying them through the Oculus Rift, peripheral vision and all. "To dodge bullets you'll actually have to move your body," explains Nathan Burba, project director for Holodeck. "You'll have to actually duck down inside of the ship and react to things. You'll have to look over your shoulder to make sure something isn't coming after you. You'll actually have to look around as if you were in reality. This is full-blown virtual reality - this isn't just a first-person shooter with a heads-up display."
Based on the above video, there's a way to go before it hits its potential, but it's exciting nonetheless. You can keep track of Holodeck at the project's website .
Thanks, PCGamesN .
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Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.