Poop on everything in Pigeon Simulator
Command an avian menace in Bossa Studios' next wonky sim.
After revealing the secrets of goats and bread, the physics wizards at Bossa Studios are now shining the spotlight on the true master of Earth's cities: the mighty pigeon. Like Goat Simulator, Pigeon Simulator looks like another sandbox where mayhem is the goal, and as you can see in the announcement trailer above, pigeons are pretty skilled at sowing chaos.
As a bird, you'll be able to shoot poop at foolish humans, smash their windows, murder them, pick them up and drop them on stuff—all the normal things you probably see pigeons do every single day.
Pigeon Simulator was first teased back in early June by Kevin Suckart, who is part of Bossa's prototype team, and the reception to the extremely silly gifs convinced the studio that it needed to be pursued. Work has officially started on it now, and you should expect more news about the avian sim soon.
In the meantime, look at these gifs:
This is Pigeon Simulator!A game dedicated to the kings and queens of the sky and the true owner of every town square #screenshotsaturday pic.twitter.com/BV7MB9yZsmJune 8, 2019
Iam Pigeon pic.twitter.com/bZDLbuMkqjJune 11, 2019
I am getting a lot of mails asking if there is a PigeonSimulator alpha available, when it will be out and for what platforms etc.There is no alpha/beta available atm. and the rest I still have to figure out by myself :) pic.twitter.com/KEdA6SaxzBJune 15, 2019
Have you ever had a dream that you, um, you could, throw someone with a pigeon threw a wall? -> https://t.co/hUSQXm2Vz1#gamedev pic.twitter.com/WTD7iVp73wJuly 2, 2019
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Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.