No, that wasn't Elon Musk in Cyberpunk 2077, says senior quest designer
"Who came up with this nonsense?"
There's a change in Cyberpunk 2077 2.0 so small players might not have noticed it, simply swapping the model used for one background NPC in the corpo prologue. Players did notice it, however, because some of them believe the original model was intended to be an Elon Musk cameo.
According to a recent biography of the world's wealthiest person by Walter Isaacson, Musk showed up to CD Projekt's office while wielding a 200-year-old gun to demand a cameo in Cyberpunk 2077. That doesn't mean they actually put him in there, though.
Cyberpunk 2077 2.0: What the update changes
Cyberpunk 2077 lifepaths: Choose your origin
Cyberpunk 2077 endings: Aim for your ending
Cyberpunk 2077 romances: All the encounters
Cyberpunk 2077 console commands: How to cheat
When one Twitter user posted before-and-after screenshots with the lament, "Oh my god they removed the Elon Musk cameo from the Corpo opening in Cyberpunk 2077", senior quest designer Patrick K. Mills couldn't help but comment. "That wasn't Elon musk, it looks nothing like him", he wrote. "Who came up with this nonsense?"
Mills didn't deny that Musk swung through the studio's building with an antique firearm begging to be digitized, saying, "I wasn't there, I don't know." He did restate that the NPC in question is definitely not Musk, however, saying, "even if that's true, that doesn't mean this random japanese guy is supposed to be him."
As for the bigger changes made in Cyberpunk 2077 version 2.0, here are the full patch notes, here's how the revamped police force works, and here are all the overhauled skill trees.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.