Nightingale, the neo-Victorian survival game being made by former BioWare devs, is taking signups for a server stress test
The open playtest is slated to begin in early 2024.
I'm not usually a big crafting-survival game guy but Nightingale has me intrigued, both for its premise—neo-Victorian explorers plunging through portals to investigate dangerous otherworldly realms—and its pedigree: Developer Inflexion Games is headed up by former BioWare general manager Aaryn Flynn, and has a number of other BioWare veterans on staff. After a handful of delays, it's now set to launch into early access in February, and ahead of that the studio is planning an open server stress test.
To get into the test, head over to the Nightingale page on Steam and mash the "request access" button. You don't need to pre-purchase the game to get in, but you will need to sign up even if you've participated in previous playtests, as keys for those sessions won't get you into this one. Emails about how exactly the stress test will run, and when, will be fired out when it's closer to happening.
As this is a beta test, there might be some rough patches along the way. "There are no bad outcomes to this test," Inflexion said. "Whether it’s all smooth connections, or the servers catch fire, the team will gain valuable information to prepare for the Early Access launch in February.
"We hope that all participants can connect to the Realms and enjoy the first couple of hours of the game without interruption. However, it may be that all or some participants might experience longer than usual connection times, or may not be able to connect at all. Whatever happens, we’ll be with you the whole way, communicating through the official Discord."
Nightingale is set to go into early access on February 22, 2024, on Steam and Epic, and is expected to stay in that state for roughly a year, although as always with these things, that period could be extended.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.