Nier: Automata still needs a patch on PC, 8 months later
A great community-made tool fixes the port's issues, but it deserves an official patch.
I finished my first run through Nier: Automata this weekend, and it's one of the best games I've played this year. I love the physicality of it, the way character 2B pauses for a heartbeat and then lurches forward when I press the dash button. It's a perfect videogame movement. I love that the combat looks and feels satisfying, a whirlwind of intricately animated combos, swords appearing and disappearing like magic. It's more light show than fighting game, unlike Platinum's Bayonetta, but that doesn't matter. It looks amazing. I just wish that Nier: Automata on the PC wasn't still in need of a patch, eight months later.
When Andy reviewed Nier: Automata back in March, he wrote "cutscenes are locked to 30fps, which make them look distractingly jerky. The mouse cursor kept appearing in the centre of my screen. And on one test machine running an AMD card, the game crashed to a white screen every ten minutes for seemingly no reason. A game this interesting deserves a better port, frankly."
In June and July, Square Enix updated Nier's steam page, mentioning that new drivers from Nvidia and AMD should fix some white-screen issues. But that's been it for Automata's post-launch support, which is frankly lacking for a game that has sold more than half a million copies on PC alone.
Nier: Automata's issues aren't huge, but they are annoying. The first thing I noticed, within a few minutes of playing, was that my mouse cursor kept appearing in the middle of the screen, no matter how many times I scooted it off to the side. I was playing with a controller, and most games these days simply hide the mouse when they detect a controller in use. Nier doesn't, and seems to insist on re-centering the cursor constantly. Playing at my desk, this was a nuisance. When I tried to play the game on my TV on the other side of the house using Steam In-Home streaming, it was maddening.
As Andy pointed out, the cutscenes look oddly jerky, which is a baffling issue for a game with such beautiful animation, from a developer renowned for incredibly smooth action games. I also noticed that Nier was taxing my Nvidia 980 Ti graphics card harder than it should've, considering what was going on on-screen. So I went for the usual solution: I turned to the modding community.
Modder Kaldaien, like occasional PC Gamer contributor Durante, has made a name for himself fixing up and improving ports of Japanese games, like Tales of Berseria and Nier: Automata. Back in April, not long after Nier's launch, Kaldaien released a tool called FAR: Fix Automata Resolution. Other members of the modding scene also contributed to the project, and it's a seriously amazing tool. Just look at all these options.
FAR can fix little annoyances for you, like hiding the mouse cursor. It adds borderless windowed support, a pretty standard mode that Nier was lacking. It improves the resolutions of bloom and ambient occlusion, which could look artifacted at their original resolutions. Those are all nice touches, but here's my favorite bit of engineering in FAR, as described in its Steam Community thread:
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"The game uses an ineffective way to sleep the render thread during cutscene segments that results in cutscene stutter occasionally or constantly... FAR now includes a better sleep method (so called busy-wait) that makes the conversion method unnecessary." FAR also includes a built-in frame limiter that's more reliable than the game's default.
Thanks to the mod community, the PC version of Nier: Automata plays well. FAR is easy to install. It's also so complex, and so comprehensive, that it feels like functionality Square Enix and Platinum should've built into Nier: Automata themselves. This isn't some hacked-together fix.
In May, Kotaku wrote that it was ridiculous Nier: Automata hadn't been patched on PC. It's even more ridiculous now, six months later. I emailed Square Enix about my issues with the game, and asked if Platinum was still working on a patch. A request for comment was forwarded over to Japan a week ago, but hasn't resulted in an answer as of this writing.
Nier: Automata is still worth playing. It's one of the weirdest, most creative games you can play this year. Or hell, maybe ever. And with Steam sales and the likelihood of another Nier game arriving on PC in the future, people will be buying Automata for years to come. It's not too late for Square Enix and Platinum to make the PC version as good as it deserves to be.
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).