Mount & Blade 2: Bannerlord will be more transparent and accessible
Taleworlds founder Armağan Yavuz is aware that Mount & Blade: Warband was—his words—rough around the edges. "One problem was that Warband was a very big and complicated game," Yavuz says. "That complexity was welcome for a lot of players, but it was also sometimes inaccessible. We had people with 200 hours in the game who didn't know an obvious feature."
I asked exactly how Taleworlds were dealing with that in Bannerlords.
"I think our basic solution will be the main storyline," Yavuz says. "We want to preserve the sandbox feeling of the game, at the same time making it more accessible. The best way to do that, I think, is to make a storyline so that the player, when they start, has various goals, has a quest and knows what to do and how to proceed. Once they have proceeded a little bit, and know how to play the game, then the storyline should take a backstep and just give the player general goals and options."
The main story is designed to guide the player through an opening set of goals, giving them a narrative and quest designed to offer an easier path into the game's sandbox systems.
"I think it's going to diverge a little bit," Yavuz says of the story's ultimate role. "We will give the player the option of playing in any style they want to play, and then, according to the style, the way the story proceeds is going to change."
Too see more Mount & Blade 2, check out the Gamescom feature trailer.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.
If you love big trucks, establishing trade routes, and the phrase 'post-apocalyptic survival business simulator' then I've got just the strategy RPG for you
Blizzard veteran David Kim's strategy comeback with Battle Aces is 'very personal:' 'I just can't accept... the end-all peak of RTS is StarCraft 2 and nothing can ever be better'