Marvel's Avengers Kate Bishop DLC delayed, but players are getting some free stuff
Crystal Dynamics has posted a lengthy 'state of the game' update explaining where it's at, and what comes next.
Marvel's Avengers has been losing players at an almost-alarming rate since going live in early September. As Fraser noted last week, it's not necessarily a sign of imminent trouble, but it is getting a little trickier to put teams together for multiplayer missions, and that's not great. Developer Crystal Dynamics said that it was confident players will return, however, "as we add exciting new late-game content and demonstrate that we continue to be focused on improving the game."
Today the studio went deeper into its plans for the game's future, beginning with an acknowledgment that the launch "was not without turbulence," and an apology for the problems that have plagued it so far. It also ran down a list of "community-driven features" that are currently being worked on, which are expected to be out over the coming months:
- Avengers Initiative Ping System: A system that will allow players to mark objectives, resources, health crates, and enemies, allowing players to command AI companions to hack/smash doors or prioritize specific enemies.
- Reassemble Campaign Replay: An option to reset the Reassemble campaign and replay it with your Super Hero’s level and gear intact.
- High Contrast Mode: An accessibility feature that will allow the player to apply solid darken veils behind text to improve readability.
- Hero Icon Visibility: An option to adjust the display of identifying icons above a Super Hero's head to be on by default or dynamic.
- Mission Reward Clarity: Improved clarity around mission-specific rewards when viewed on the WAR TABLE. This will allow players to more strategically take on missions to meet their current goals and seek out specific gear and resources.
- Offscreen & Ranged Enemy Attack Indicators: Better feedback for players to avoid offscreen and ranged enemy attacks.
Bugs and stability issues are also being worked on: Crystal Dynamics said that persistent crash issues on PC are largely the result of issues with GPU drivers, and it's working with Nvidia to get it sorted. Changes to matchmaking have also been made to help speed things up, and reward drops will be made more generous as well: The upcoming AIM Cloning Lab, for instance, will guarantee an exotic drop for the first completion per week, and a "notable chance" of exotics on subsequent runs.
Unfortunately, the focus on fixes and tuning has forced a "slight delay" to the Taking Aim DLC that will add Kate Bishop to the game: A date wasn't revealed but Crystal Dynamics said that it will not be out in October, as was planned.
On the upside, Crystal Dynamics is giving a "digital thank-you bundle" to all players, which will include 1500 credits (enough for a legendary skin and nameplate), 7000 units, 250 upgrade models, 20 DNA keys, and a Sarah Garza-inspired nameplate. The bundle will be available from 10 am PT/1 pm ET on October 22 until the same time on November 5.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.