League of Legends is getting a '2D hi-bit pixel action RPG' where you lead a magic revolution
Two previously announced single-player League projects have announced release windows, too.
The South Korean game ratings board's worst-kept secret has finally gotten an official announcement. The Mageseeker: A League of Legends Story promises to be a "gritty indie 2D hi-bit pixel action RPG that lets players raise a rogue mage army and lead a revolution," and it's set for release in Spring this year.
Mageseeker is being developed by Digital Sun, who also made the roguelite dungeon crawler/shop sim Moonlighter, and will tell the story of Sylas, an escaped mage in the Runeterran kingdom of Demacia, who was introduced to League of Legends itself all the way back in 2019. Demacia's rulers repress magic they deem forbidden while wielding it themselves to entrench their power, an arrangement that I suspect won't survive through the game's ending.
This is Mageseeker's first official announcement, but it's not the first we've heard of it. Last month, South Korea's Game Rating and Administration Committee leaked its existence in a now-deleted listing on its website, so we already kinda knew that the game would focus on Sylas as he struggled to liberate Demacia.
We didn't know who was developing it, though, nor did we learn exactly what kind of game it would be, except that it features "continuous battle scenes against humans/non-humans," like almost any videogame that ever existed. So it's nice to get official confirmation and a little bit of extra information.
But confirmation that Mageseeker wasn't the product of a shared fever at a Korean ratings board isn't the only news that publisher Riot Forge is dropping today. We also got release windows for Convergence: A League of Legends Story and Song of Nunu: A League of Legends Story, both of which were announced in 2019 and planned for 2022, originally. With that window now passed, both games are set to come out in Summer this year, just after Mageseeker.
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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.