I am enamored with everything about Skate Story
A skateboarding game that looks incredible, and seems pretty technical, too.
Skate Story puts you in control of a crystalline figure, like a low-poly Silver Surfer, while you skate through serene, eerie hallways towards a beautiful setting sun. You are, literally, skateboarding your way out of the underworld. It's an abstract game. I point all this out, because absorbing that abstract flavor and then realizing how much detail Skate Story puts into animating a single foot movement feels like the key to understanding it.
Strip out any extraneous detail, pull in the camera, and you can relish in the physicality of even a simple kickflip.
Or, as the developer put it with a lot less pretension: "The idea is to frame the beauty of a setup."
The controls are a crazy mix between many different skate games. The idea is to frame the beauty of setup. pic.twitter.com/1DvSqCWVvTMay 30, 2020
The new trailer above from The Guerrilla Collective stream digs deeper into those controls, and they're a lot more involved than I expected. When I first saw Skate Story, I thought it was more of an "endless runner" focused on the aesthetic and not the skating. But it looks like there's a lot more to it than that.
Skate Story is "coming soon," but that's all we've got for now.
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Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).