Harvest, craft, and avoid 'old-timey diseases' in this medieval city sim from the makers of Grim Dawn
Crate Entertainment's upcoming Farthest Frontier promises a highly-detailed simulation of life at the edge of the world.
Grim Dawn developer Crate Entertainment is working on a new game called Farthest Frontier, a city-building sim in which you'll guide a small band of settlers as they struggle to establish a new town at the edge of the known world.
On the surface, Farthest Frontier looks to be a fairly straightforward medieval city sim, but the Steam listing promises a deep focus on details, including 14 different raw materials to harvest, 17 types of food plus ten food crops with "unique growing characteristics," and 50 different types of upgradeable buildings. Maps are randomized for each playthrough, and the "advanced town simulation" will portray individual villager's lives in real time.
Of course, faux-medieval village life wouldn't be complete without the threat of raiders and "old-timey diseases" including dysentery, cholera, scurvy, tetanus, rabies, bubonic plague, and frostbite, which I don't think technically qualifies as a disease but is mighty unpleasant regardless. Both can be switched off, however, and other difficulty options can be customized for "a more tranquil experience" and a vicious ass-kicking, depending on what you're into.
Despite being around for 14 years—Crate Entertainment was formed in 2008 by veterans of Titan Quest developer Iron Lore—Farthest Frontier will only be the studio's second game, following the 2016 release of Grim Dawn and two subsequent expansions. But that slow pace seems to work for it: Grim Dawn (which was announced in early 2010) is excellent, and Steam Charts indicates that it's maintained a remarkably consistent concurrent player count for a six-year-old singleplayer game.
Farthest Frontier is slated to launch on Steam Early Access later this year, and Crate expects it to stay there for 4-8 months, "depending on how much we feel the need to alter gameplay systems or add to the scope of the game before we're ready to call it finished." For now, you can find out more at farthestfrontier.com.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.