NASA's latest speed test logs its laser-based comms system at 25 Mbps—a connection speed usually good for online gaming—over 140 million miles through our solar system

NASA’s Psyche spacecraft is shown in a clean room at the Astrotech Space Operations facility near the agency’s Kennedy Space Center in Florida on Dec. 8, 2022.
(Image credit: NASA, Ben Smegelsky)

Lasers—pretty cool, eh? NASA's Jet Propulsion Laboratory (JPL) had previously figured out to use lasers to beam a video of Taters the cat through space to the Psyche spacecraft, which at the time was around 30 million kilometres away. For Americans and Brits, that's really far away in miles. Today, however, JPL has figured out it can use lasers to communicate with that same craft now that it's over seven times further away and still score a 25 Mbps connection.

The Pysche craft is around 226 million kilometres (140 million miles) away from Earth. It's somewhere just outside of the orbit of Mars, on its way to visit an asteroid of the same name in an asteroid belt between Mars and Jupiter. Despite being so bloody far away, data streaming is working a-okay.

The Psyche craft was able to send and receive information from NASA JPL's high-power uplink laser facility in Wrightwood, California at around 25 Mbps in a test on April 8. That means, even at this mind-boggling distance, it remains comparable to domestic broadband. 

Though at that sort of distance, using a light-based comms system, you're looking at something like a 750 second ping, or 12.5 minutes. Darn pesky speed of light. That's some monumental lag.

The sending and receiving part is important. Previously, Taters the cat footage was received from the spacecraft after being loaded onto it while it was still on Earth. Since then, JPL has proven it's possible to send data to the craft and receive data from the craft, even in the same night, in what it calls a "turnaround experiment."

Don't you just love how pictures of cats are being used to push the boundaries of communication in space?

NASA was expecting the connection speed to collapse at such great distances, down around the 1 Mbps mark. Though thanks to great conditions on the day of the test, the data transfer rate actually exceeded expectations.

"After receiving the data from the DSN and Palomar, we verified the optically downlinked data at JPL," said Ken Andrews, project flight operations lead at JPL (via Tom's Hardware). "It was a small amount of data downlinked over a short time frame, but the fact we’re doing this now has surpassed all of our expectations."

This visualization shows the Psyche spacecraft’s position on April 8 when the DSOC flight laser transceiver transmitted data at a rate of 25 Mbps over 140 million miles to a downlink station on Earth.

(Image credit: NASA/JPL-Caltech)

Speeds may slow if the skies aren't quite as clear: while traditional radio systems cannot transmit data at the same rate, they are able to work relatively well with even mixed conditions on planet Earth. To get around this, JPL led an experiment using both the JPL laser facility and the DSN Goldstone Deep Space Communications Complex, also in California, to combine receiving the same signal. This helps increase signal strength and reduce the impact of adverse weather, and 'arraying' further facilities could further improve reliability.

NASA astronauts training while wearing a VR headset.

(Image credit: ASA/Bill Stafford/Josh Valcarcel)

In other tech news out of NASA, the space agency has also been incorporating virtual reality headsets into its training program for astronauts readying to board the Gateway lunar space station. Unlike previous space stations, which orbit Earth, Gateway will orbit the Moon. NASA's astronauts will be up in Gateway for some time, and to prepare for that, it's strapped HTC Vive headsets to their faces and sent them into a reimagined VR version.

This feels like the sort of use that VR evangelists were shouting about back in the early days of virtual reality, and here it has come to fruition. Sadly, however, NASA appears to be using Vive Pro headsets, rather than the aptly-named Vive Cosmos—missed an opportunity there.

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Jacob Ridley
Managing Editor, Hardware

Jacob earned his first byline writing for his own tech blog. From there, he graduated to professionally breaking things as hardware writer at PCGamesN, and would go on to run the team as hardware editor. He joined PC Gamer's top staff as senior hardware editor before becoming managing editor of the hardware team, and you'll now find him reporting on the latest developments in the technology and gaming industries and testing the newest PC components.