Gris is deemed far too sexy for Facebook
Cover your eyes.
There are apparently some things Facebook isn’t OK with advertising on its platform, and that now includes an ad for a Gris, seen above, that was deemed “sexually suggestive”. Now, I don’t want to kink-shame Facebook employees or whatever algorithm determined this, but it’s hard to imagine what about the moon or a silhouette suggests that it’s time to get hot and sweaty.
Facebook rejected a GRIS launch trailer ad for this ‘sexually suggestive’ scene so this year is going great so far. pic.twitter.com/frVaYOXIHeJanuary 7, 2019
In Facebook’s advertising policies page, it states that ads must not contain adult content, including “nudity, depictions of people in explicit or suggestive positions or activities that are overly suggestive or sexually provocative.”
It doesn’t need to be overt nudity, either, and even the implication of nudity is banned. The ad doesn’t contain any of these elements, however, but at a push I guess someone could mistake the silhouette for a naked silhouette. It's still a stretch.
I got rid of Facebook last year, so I’m not sure what kinds of ads pop up now, but I certainly used to see plenty that blatantly violated Facebook’s rules. They made it a lot easier for me to cut it out of my life, but mostly I did it so I could be insufferably smug about not being on Facebook.
Vlambeer’s Rami Ismail undoubtedly has it right.
And thus we learned someone at Facebook is really into bird shadows enveloping giant women statues holding tiny feminine characters in front of a full moonJanuary 7, 2019
While obviously not sexually suggestive, Gris is certainly a striking game, though its visual flair sometimes gets in the way of its exploration of grief. Take a gander at Pip's Gris review.
"It’s too self-conscious, and too wrapped up in being aesthetically pleasing. It’s too tied to the idea of a neat conclusion. It’s so caught up in the language of recurring motifs and visual continuity that it doesn’t seem to notice when the emotional arc loses clarity and continuity.
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The overall effect for me ends up being elegant but detached. A slightly muddled compendium of the picturesque sides of grief."
Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.