Godfall's system requirements are steep
The minimum specification calls for a GTX 1060 and 12GB RAM.
Godfall, the "looter-slasher melee-action RPG" from Counterplay Games and Gearbox Publishing, is set to arrive on the Epic Games Store on November 12. That's just ten days from now, so if you're interested, this is a fine time to figure out whether or not your PC is up to the task of running it.
Getting straight to the numbers:
Minimum
- OS: Windows 10
- CPU: AMD Ryzen 5 1600 or Intel Core i5-6600
- GPU: AMD Radeon RX 580 8GB or Nvidia GeForce GTX 1060 6GB
- RAM: 12GB
Recommended
- OS: Windows 10
- CPU: AMD Ryzen 5 3600 or Intel Core i7-8700
- GPU: AMD Radeon 5700 XT 8GB or Nvidia GeForce GTX 1080Ti 11GB
- RAM: 16GB
You'll also need to be connected to the internet to play.
The requirements don't indicate what sort of performance each spec is targeting, but Counterpoint community manager ThanatosNoa—I suspect that's not actually their real name—said on Reddit that the "recommended" system is aimed at high graphical settings running at 1080p and 60fps. That's inspired some raised eyebrows, as several people have said in response that it's an awful high requirement for 1080/60.
Other followers in the thread have expressed similar concerns, and of course it didn't escape attention that both specifications are considerably higher than the corresponding recommendations for the upcoming Cyberpunk 2077. The trailer above showcases Godfall running at 4K but was captured on a PS5—I've reached out to ask what sort of hardware we'll need to duplicate that eye candy on PC, and will update if I receive a reply.
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Godfall on PC will be available exclusively on the Epic Games Store at launch.
Prepare to ascend on PC! The PC specs for #Godfall are available now.⚔ Pre-purchase on PC today: https://t.co/Sa8GUzmXoK pic.twitter.com/0cOk1bjsoENovember 2, 2020
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.