Ghost Recon Phantoms is closing its doors
Ubisoft admits free-to-play FPS hasn't been as successful as hoped.
Ghost Recon Phantoms, the free-to-play online shooter that debuted in 2012 as Ghost Recon Online, is closing for good on December 1. The decision was made following a slow but steady decline in users over the past couple of years that left its average concurrent player count for the last 30 days at just a little over 800.
“After more than four years of battles, fights, deaths and a lot of fun, we have made the difficult decision to close Ghost Recon Phantoms. It’s a tough day for our studio and indeed the team, some of whom have been working on this project since its inception some 7 years ago,” Ubisoft wrote in the closure announcement.
“GR Phantoms has been a tremendous undertaking and we really relished the opportunity to bring to you a different take on the GR franchise. We are proud of what we have achieved but of course, a game like this would be nothing without its community. We’d like to sincerely thank you for your support, enthusiasm, patience and above all, your loyalty. For the hours played, the fun in your company, the never ending deaths at Balaklava Sub-Pen, the fights to control Tomsk-9, the sounds of shotguns and the fear of the P90 SD WAR, we are grateful.”
The message doesn't mention why the plug is being pulled, but Ubisoft said in the shutdown FAQ that Ghost Recon Phantoms “was not as successful as we had hoped for.”
“A game always has different factors that influence its success, internally as well as externally. We can't pinpoint one or more reasons that easily,” it says. “In the end the game reached the last cycle of its development.” As for a possible follow-up, Ubisoft said that Phantoms “has been developed as far as we could take it,” and a sequel or successor of any sort is “unlikely” to happen.
Ghost Recon Phantoms, and the in-game shop, will remain online until December 1, but Ghost Coins will no longer be available for purchase. There will also be no refunds offered on leftover virtual currency, or conversion of that currency to a different game, so if you've got it, you might as well spend it.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.