Ghost Recon Breakpoint is getting AI teammates in July
A patch planned for June has been delayed, so it can be rolled into a bigger title update in July.
In April, Ubisoft said that the next Ghost Recon Breakpoint update, which "will be focused on bug fixing to help improve the player experience," was expected to be out on June. Unfortunately, now that June is here, Ubisoft has changed that plan somewhat, announcing today that it will roll that planned patch into a larger title update that will be out in mid-July.
The good news is that the title update will also add AI teammates, which for some reason weren't in the game at launch. Breakpoint's predecessor, Ghost Recon Wildlands, offers AI-controlled squaddies, and while they can't replicate the experience of playing with a flesh-and-blood team, they do open up tactical options that aren't available when you're strictly solo—and at a bare minimum, they can revive you and get you back into the fight when things go sideways. Ubisoft said late last year that the addition of AI teammates was one of the most-requested new features among Breakpoint players.
Along with AI teammates, the 2.1.0 update will also include a PvP update and the next Gunsmith update, make bug fixes and quality of life updates, and everything that was intended for the 2.0.5 update, including a fix for a recurring DMR (Designated Marksman Rifle) exploit that "has had a significant impact on our PvP and Raid players."
Ghost Recon Breakpoint was pretty bad when it came out in 2019, but Ubisoft committed to fixing it and this update could be a big step in that direction. Ubisoft also dropped a free trial edition in March, and a Friend Pass that enables people who own the game to play with pals who don't.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.