In one way, the isometric viewpoint is a bit of a hindrance when it comes to two-dimensional block-pushing. It can be difficult to work out exactly where tiles are in relation to each other, particularly when there are obstacles in the way. But, I mean, would you just look at Xenopulse, with its crunchy isometric tileset, its wonderfully purple and blue and green alien world.
There's another issue, while I'm griping: restarting a stage (something you'll need to do often, when you mess up a puzzle) also restarts the brief cutscene dialogue, which you'll therefore have to skip through, every single time.
But the game's quirky charm overwrites that frustration. You play as a humanoid robot doing very important space-colonisation business on an alien planet, business that, more often than not, tends to have you pushing mushrooms and sensitive bits of equipment around. If you've played a sokoban (block-pushing) game before now, you won't be surprised when you're required to plug water tiles, or to shove blocks onto, effectively, pressure plates.
But, rarely for a sokoban game, Xenopulse's isometric nature comes into play as well. Stages have height, so you're not just pushing on a flat plane but in a world with literal depth, in this unassuming, charming, and satisfying to unravel puzzle game.
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Tom loves exploring in games, whether it’s going the wrong way in a platformer or burgling an apartment in Deus Ex. His favourite game worlds—Stalker, Dark Souls, Thief—have an atmosphere you could wallop with a blackjack. He enjoys horror, adventure, puzzle games and RPGs, and played the Japanese version of Final Fantasy VIII with a translated script he printed off from the internet. Tom has been writing about free games for PC Gamer since 2012. If he were packing for a desert island, he’d take his giant Columbo boxset and a laptop stuffed with PuzzleScript games.